using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000782 RID: 1922 [Token(Token = "0x2000782")] [StructLayout(3)] public static class HJMMPGAJCCN { // Token: 0x04003006 RID: 12294 [Token(Token = "0x4003006")] public static readonly int NFJNOHFKOFM = Shader.PropertyToID("_MainTex"); // Token: 0x04003007 RID: 12295 [Token(Token = "0x4003007")] public static readonly int FLGMILIBJGA = Shader.PropertyToID("_AO_Radius"); // Token: 0x04003008 RID: 12296 [Token(Token = "0x4003008")] public static readonly int JGAODHFKBOH = Shader.PropertyToID("_AO_PowExponent"); // Token: 0x04003009 RID: 12297 [Token(Token = "0x4003009")] public static readonly int HEDOAMHHALG = Shader.PropertyToID("_AO_Bias"); // Token: 0x0400300A RID: 12298 [Token(Token = "0x400300A")] public static readonly int HDFNMPLLHIB = Shader.PropertyToID("_AO_Levels"); // Token: 0x0400300B RID: 12299 [Token(Token = "0x400300B")] public static readonly int GIADEDHLJAM = Shader.PropertyToID("_AO_ThicknessDecay"); // Token: 0x0400300C RID: 12300 [Token(Token = "0x400300C")] public static readonly int EGPCEMDFDDI = Shader.PropertyToID("_AO_BlurSharpness"); // Token: 0x0400300D RID: 12301 [Token(Token = "0x400300D")] public static readonly int HBKGPCCBDAL = Shader.PropertyToID("_AO_BufDepthToLinearEye"); // Token: 0x0400300E RID: 12302 [Token(Token = "0x400300E")] public static readonly int JCPCPKNIDOE = Shader.PropertyToID("_AO_CameraViewLeft"); // Token: 0x0400300F RID: 12303 [Token(Token = "0x400300F")] public static readonly int GLHBKHPEINJ = Shader.PropertyToID("_AO_CameraViewRight"); // Token: 0x04003010 RID: 12304 [Token(Token = "0x4003010")] public static readonly int IHHABMEFJKO = Shader.PropertyToID("_AO_ProjMatrixLeft"); // Token: 0x04003011 RID: 12305 [Token(Token = "0x4003011")] public static readonly int HDPLBENONBB = Shader.PropertyToID("_AO_ProjMatrixRight"); // Token: 0x04003012 RID: 12306 [Token(Token = "0x4003012")] public static readonly int NFJDGALPAGP = Shader.PropertyToID("_AO_InvViewProjMatrixLeft"); // Token: 0x04003013 RID: 12307 [Token(Token = "0x4003013")] public static readonly int AHIOILFCOCI = Shader.PropertyToID("_AO_PrevViewProjMatrixLeft"); // Token: 0x04003014 RID: 12308 [Token(Token = "0x4003014")] public static readonly int BOBJDDMHMNE = Shader.PropertyToID("_AO_PrevInvViewProjMatrixLeft"); // Token: 0x04003015 RID: 12309 [Token(Token = "0x4003015")] public static readonly int BEOIDBGNNJL = Shader.PropertyToID("_AO_InvViewProjMatrixRight"); // Token: 0x04003016 RID: 12310 [Token(Token = "0x4003016")] public static readonly int DGAABNJMEGB = Shader.PropertyToID("_AO_PrevViewProjMatrixRight"); // Token: 0x04003017 RID: 12311 [Token(Token = "0x4003017")] public static readonly int FOIBFPOMOHO = Shader.PropertyToID("_AO_PrevInvViewProjMatrixRight"); // Token: 0x04003018 RID: 12312 [Token(Token = "0x4003018")] public static readonly int EKALGPDPNBI = Shader.PropertyToID("_AO_GBufferNormals"); // Token: 0x04003019 RID: 12313 [Token(Token = "0x4003019")] public static readonly int BINPIMOBABP = Shader.PropertyToID("_AO_Target_TexelSize"); // Token: 0x0400301A RID: 12314 [Token(Token = "0x400301A")] public static readonly int EIHPOKAJPFA = Shader.PropertyToID("_AO_TemporalCurveAdj"); // Token: 0x0400301B RID: 12315 [Token(Token = "0x400301B")] public static readonly int IEKNKIAOJGK = Shader.PropertyToID("_AO_TemporalMotionSensibility"); // Token: 0x0400301C RID: 12316 [Token(Token = "0x400301C")] public static readonly int ADKLFPKBEBO = Shader.PropertyToID("_AO_CurrOcclusionDepth"); // Token: 0x0400301D RID: 12317 [Token(Token = "0x400301D")] public static readonly int NBDJHGBMIMK = Shader.PropertyToID("_AO_CurrOcclusionDepth_TexelSize"); // Token: 0x0400301E RID: 12318 [Token(Token = "0x400301E")] public static readonly int LOCDKMJNKMI = Shader.PropertyToID("_AO_TemporalAccumm"); // Token: 0x0400301F RID: 12319 [Token(Token = "0x400301F")] public static readonly int KJLEAOLFEKJ = Shader.PropertyToID("_AO_TemporalDirections"); // Token: 0x04003020 RID: 12320 [Token(Token = "0x4003020")] public static readonly int JLMMCECIBFB = Shader.PropertyToID("_AO_TemporalOffsets"); // Token: 0x04003021 RID: 12321 [Token(Token = "0x4003021")] public static readonly int HFHCFAIINMB = Shader.PropertyToID("_AO_GBufferAlbedo"); // Token: 0x04003022 RID: 12322 [Token(Token = "0x4003022")] public static readonly int MOHOMPAEFIG = Shader.PropertyToID("_AO_GBufferEmission"); // Token: 0x04003023 RID: 12323 [Token(Token = "0x4003023")] public static readonly int EBHINBLECCP = Shader.PropertyToID("_AO_UVToView"); // Token: 0x04003024 RID: 12324 [Token(Token = "0x4003024")] public static readonly int IDBFPOGOEHF = Shader.PropertyToID("_AO_HalfProjScale"); // Token: 0x04003025 RID: 12325 [Token(Token = "0x4003025")] public static readonly int DHPPBEEFFCC = Shader.PropertyToID("_AO_FadeParams"); // Token: 0x04003026 RID: 12326 [Token(Token = "0x4003026")] public static readonly int BJGNAMMJAMI = Shader.PropertyToID("_AO_FadeValues"); // Token: 0x04003027 RID: 12327 [Token(Token = "0x4003027")] public static readonly int PKBKMPDGCHH = Shader.PropertyToID("_AO_FadeToTint"); // Token: 0x04003028 RID: 12328 [Token(Token = "0x4003028")] public static readonly int FDLBPCGALMO = Shader.PropertyToID("_AO_CurrMotionIntensity"); // Token: 0x04003029 RID: 12329 [Token(Token = "0x4003029")] public static readonly int KOKKODFJFFD = Shader.PropertyToID("_AO_CurrDepthSource_TexelSize"); // Token: 0x0400302A RID: 12330 [Token(Token = "0x400302A")] public static readonly int GFNGCGLICKB = Shader.PropertyToID("_AO_CurrDepthSource"); // Token: 0x0400302B RID: 12331 [Token(Token = "0x400302B")] public static readonly int KNBOBDFHANI = Shader.PropertyToID("_AO_CurrMotionIntensity_TexelSize"); // Token: 0x0400302C RID: 12332 [Token(Token = "0x400302C")] public static readonly int CEKNOLBAPOE = Shader.PropertyToID("_AO_SourceDepthMipmap"); // Token: 0x0400302D RID: 12333 [Token(Token = "0x400302D")] public static readonly int AGGNIONJANH = Shader.PropertyToID("_AO_Source_TexelSize"); }