using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using RecRoom; using RRUI.Data; using UnityEngine; // Token: 0x02000A10 RID: 2576 [Token(Token = "0x2000A10")] [StructLayout(3)] public interface ICEIABPJKLB { // Token: 0x17000B8D RID: 2957 // (get) Token: 0x060042C1 RID: 17089 [Token(Token = "0x17000B8D")] ActionEvent JPJDLBIBOCA { [Token(Token = "0x60042C1")] [Address(Slot = "0")] get; } // Token: 0x17000B8E RID: 2958 // (get) Token: 0x060042C2 RID: 17090 [Token(Token = "0x17000B8E")] ActionEvent DKIHGCHPAFI { [Token(Token = "0x60042C2")] [Address(Slot = "1")] get; } // Token: 0x17000B8F RID: 2959 // (get) Token: 0x060042C3 RID: 17091 [Token(Token = "0x17000B8F")] bool DEIAPDGENLP { [Token(Token = "0x60042C3")] [Address(Slot = "2")] get; } // Token: 0x17000B90 RID: 2960 // (get) Token: 0x060042C4 RID: 17092 [Token(Token = "0x17000B90")] GameObject DOJCFCINALC { [Token(Token = "0x60042C4")] [Address(Slot = "3")] get; } }