using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x020029E8 RID: 10728 [Token(Token = "0x20029E8")] [StructLayout(0, Size = 52)] public readonly struct IJEBGHKNDBA { // Token: 0x06012BBA RID: 76730 RVA: 0x004768E0 File Offset: 0x00474AE0 [Token(Token = "0x6012BBA")] [Address(RVA = "0x2374B0", Offset = "0x2368B0", VA = "0x1802374B0")] public IJEBGHKNDBA(Vector3 targetLocalPosition, Quaternion targetLocalRotation, Vector3 localVelocity, Vector3 localAngularVelocity) { float z = targetLocalPosition.z; this.PANKPLBABFB.w = z; float z2 = localVelocity.z; } // Token: 0x06012BBB RID: 76731 RVA: 0x00476908 File Offset: 0x00474B08 [Token(Token = "0x6012BBB")] [Address(RVA = "0x16380C0", Offset = "0x1636AC0", VA = "0x1816380C0")] public static IJEBGHKNDBA ADPELJHGHKK(IJEBGHKNDBA LONDCJPNKKN, IJEBGHKNDBA PCEJJILDLGD, float LIMOILDIGKF) { float y = PCEJJILDLGD.PANKPLBABFB.y; float y2 = PCEJJILDLGD.BFOFFHFAPDG.y; float y3 = PCEJJILDLGD.PANKPLBABFB.y; Vector3 vector; float z = vector.z; float y4 = PCEJJILDLGD.BFOFFHFAPDG.y; float y5 = PCEJJILDLGD.PANKPLBABFB.y; float z2 = PCEJJILDLGD.MOGOLDLEJAL.z; Vector3 vector2; float z3 = vector2.z; Vector3 vector3; float z4 = vector3.z; LONDCJPNKKN.MOGOLDLEJAL.z = z4; LONDCJPNKKN.BFOFFHFAPDG.z = z3; return LONDCJPNKKN; } // Token: 0x0400C88D RID: 51341 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x400C88D")] public readonly Vector3 EIJNMCNMMOC; // Token: 0x0400C88E RID: 51342 [global::Cpp2IlInjected.FieldOffset(Offset = "0xC")] [Token(Token = "0x400C88E")] public readonly Quaternion PANKPLBABFB; // Token: 0x0400C88F RID: 51343 [global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")] [Token(Token = "0x400C88F")] public readonly Vector3 BFOFFHFAPDG; // Token: 0x0400C890 RID: 51344 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x400C890")] public readonly Vector3 MOGOLDLEJAL; }