using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200019D RID: 413 [Token(Token = "0x200019D")] [Serializable] [StructLayout(3)] public class InvisibleWallVisualConfig : ScriptableObject { // Token: 0x06000D05 RID: 3333 RVA: 0x000393C8 File Offset: 0x000375C8 [Token(Token = "0x6000D05")] [Address(RVA = "0x11D58B0", Offset = "0x11D42B0", VA = "0x1811D58B0")] public InvisibleWallVisualConfig() { } // Token: 0x04000A1D RID: 2589 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4000A1D")] public float ImpactDuration = 1f; // Token: 0x04000A1E RID: 2590 [global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000A1E")] public float MinImpactRadius = 0.1f; // Token: 0x04000A1F RID: 2591 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x4000A1F")] public float MaxImpactRadius = 1f; // Token: 0x04000A20 RID: 2592 [global::Cpp2IlInjected.FieldOffset(Offset = "0x24")] [Token(Token = "0x4000A20")] public float ForceToImpactRadius = 0.12f; // Token: 0x04000A21 RID: 2593 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x4000A21")] public AnimationCurve ImpactRadiusGrowthCurve; // Token: 0x04000A22 RID: 2594 [global::Cpp2IlInjected.FieldOffset(Offset = "0x30")] [Token(Token = "0x4000A22")] public AnimationCurve ImpactAlphaCurve; }