using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000C3 RID: 195 [Token(Token = "0x20000C3")] [StructLayout(3)] public class ItemRotateSplash : MonoBehaviour { // Token: 0x06000532 RID: 1330 RVA: 0x0001AB94 File Offset: 0x00018D94 [Token(Token = "0x6000532")] [Address(RVA = "0x11D7B50", Offset = "0x11D6550", VA = "0x1811D7B50")] private void Update() { Transform transform = base.transform; float z = this.rotationAxis.z; float deltaTime = Time.deltaTime; } // Token: 0x06000533 RID: 1331 RVA: 0x0001ABC4 File Offset: 0x00018DC4 [Token(Token = "0x6000533")] [Address(RVA = "0x11D7BE0", Offset = "0x11D65E0", VA = "0x1811D7BE0")] public ItemRotateSplash() { float z = Vector3.up.z; this.rotationAxis.z = z; base..ctor(); } // Token: 0x04000483 RID: 1155 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4000483")] public float rotationSpeed = 1f; // Token: 0x04000484 RID: 1156 [global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000484")] public Vector3 rotationAxis; }