using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x020002D8 RID: 728 [Token(Token = "0x20002D8")] [StructLayout(3)] public interface JKAEPILJEOH { // Token: 0x1700036B RID: 875 // (get) Token: 0x06001614 RID: 5652 [Token(Token = "0x1700036B")] bool MJKCKHHKNIC { [Token(Token = "0x6001614")] [Address(Slot = "0")] get; } // Token: 0x1700036C RID: 876 // (get) Token: 0x06001615 RID: 5653 [Token(Token = "0x1700036C")] int EEGEIGMFKIJ { [Token(Token = "0x6001615")] [Address(Slot = "1")] get; } // Token: 0x1700036D RID: 877 // (get) Token: 0x06001616 RID: 5654 [Token(Token = "0x1700036D")] bool EDHKFDBNHJL { [Token(Token = "0x6001616")] [Address(Slot = "2")] get; } // Token: 0x1700036E RID: 878 // (get) Token: 0x06001617 RID: 5655 [Token(Token = "0x1700036E")] PlatformManager.LDIIFDDCKCN CNHICBPBBPI { [Token(Token = "0x6001617")] [Address(Slot = "3")] get; } // Token: 0x1700036F RID: 879 // (get) Token: 0x06001618 RID: 5656 [Token(Token = "0x1700036F")] NetworkReachability NBCKDHKDJCJ { [Token(Token = "0x6001618")] [Address(Slot = "4")] get; } }