using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using Photon.Realtime; // Token: 0x0200019C RID: 412 [Token(Token = "0x200019C")] [StructLayout(3)] public interface JMFAKCJLJKP { // Token: 0x06000CFC RID: 3324 [Token(Token = "0x6000CFC")] [Address(Slot = "0")] void InitializeOnAwake(GameManager ONLEICCNNBI); // Token: 0x06000CFD RID: 3325 [Token(Token = "0x6000CFD")] [Address(Slot = "1")] void CleanupOnDestroy(); // Token: 0x06000CFE RID: 3326 [Token(Token = "0x6000CFE")] [Address(Slot = "2")] void InitializeOnStart(); // Token: 0x06000CFF RID: 3327 [Token(Token = "0x6000CFF")] [Address(Slot = "3")] void OnUpdate(); // Token: 0x06000D00 RID: 3328 [Token(Token = "0x6000D00")] [Address(Slot = "4")] void OnGameStart(); // Token: 0x06000D01 RID: 3329 [Token(Token = "0x6000D01")] [Address(Slot = "5")] void OnGameEnd(); // Token: 0x06000D02 RID: 3330 [Token(Token = "0x6000D02")] [Address(Slot = "6")] void InitializeLocalPlayer(bool HOCMIMEHLLM); // Token: 0x06000D03 RID: 3331 [Token(Token = "0x6000D03")] [Address(Slot = "7")] void ResetLocalPlayer(bool HOCMIMEHLLM); // Token: 0x06000D04 RID: 3332 [Token(Token = "0x6000D04")] [Address(Slot = "8")] void OnPlayerDisconnected(Photon.Realtime.Player IEKDDPPNFPF); }