using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x02002A70 RID: 10864 [Token(Token = "0x2002A70")] [StructLayout(0)] public readonly struct KLFFHKEOIMJ { // Token: 0x06012F05 RID: 77573 RVA: 0x00489550 File Offset: 0x00487750 [Token(Token = "0x6012F05")] [Address(RVA = "0x22F320", Offset = "0x22E720", VA = "0x18022F320")] public KLFFHKEOIMJ(Vector3 wallNormal, Vector3 wallClosestPoint, Collider wallCollider) { float z = wallNormal.z; this.NDLBODICAHK = z; float z2 = wallClosestPoint.z; } // Token: 0x0400CCF6 RID: 52470 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x400CCF6")] public readonly Vector3 AIOJLAJOCEL; // Token: 0x0400CCF7 RID: 52471 [global::Cpp2IlInjected.FieldOffset(Offset = "0xC")] [Token(Token = "0x400CCF7")] public readonly Vector3 DAJAKBAHLFF; // Token: 0x0400CCF8 RID: 52472 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x400CCF8")] public readonly Collider NDLBODICAHK; }