using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using Photon.Realtime; using UnityEngine; // Token: 0x020004AD RID: 1197 [Token(Token = "0x20004AD")] [StructLayout(3)] public interface LDFLLGHNPBK { // Token: 0x17000637 RID: 1591 // (get) Token: 0x0600230E RID: 8974 [Token(Token = "0x17000637")] PhysicalButtonBase.PhysicalButtonPressEvent DAEHIAENLOI { [Token(Token = "0x600230E")] [Address(Slot = "0")] get; } // Token: 0x17000638 RID: 1592 // (get) Token: 0x0600230F RID: 8975 [Token(Token = "0x17000638")] PhysicalButtonBase.PhysicalButtonStateEvent IPNGCONCAGM { [Token(Token = "0x600230F")] [Address(Slot = "1")] get; } // Token: 0x17000639 RID: 1593 // (get) Token: 0x06002310 RID: 8976 [Token(Token = "0x17000639")] PhysicalButtonBase.PhysicalButtonStateEvent ELNAIGJKNLE { [Token(Token = "0x6002310")] [Address(Slot = "2")] get; } // Token: 0x06002311 RID: 8977 [Token(Token = "0x6002311")] [Address(Slot = "3")] Photon.Realtime.Player GetSomePressingPlayer(); // Token: 0x06002312 RID: 8978 [Token(Token = "0x6002312")] [Address(Slot = "4")] Photon.Realtime.Player GetSomePressingPlayer(out Collider GLPOLGOBLAA); }