using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; // Token: 0x02000681 RID: 1665 [Token(Token = "0x2000681")] [ExecuteInEditMode] [StructLayout(3)] public class LayoutMatcher : MonoBehaviour { // Token: 0x06002FF0 RID: 12272 RVA: 0x000C6FB0 File Offset: 0x000C51B0 [Token(Token = "0x6002FF0")] [Address(RVA = "0x1258AE0", Offset = "0x12574E0", VA = "0x181258AE0")] private void Awake() { LayoutElement layoutElement; LayoutElement layoutElement2; do { layoutElement = this.theirLayoutElement; layoutElement2 = this.myLayoutElement; } while (layoutElement.transform == 0); float minWidth = layoutElement2.minWidth; } // Token: 0x06002FF1 RID: 12273 RVA: 0x000C6FE4 File Offset: 0x000C51E4 [Token(Token = "0x6002FF1")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public LayoutMatcher() { } // Token: 0x04002945 RID: 10565 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4002945")] [SerializeField] private LayoutElement theirLayoutElement; // Token: 0x04002946 RID: 10566 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x4002946")] [SerializeField] private LayoutElement myLayoutElement; }