using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000827 RID: 2087 [Token(Token = "0x2000827")] [StructLayout(3)] public interface MHEBKFODAGL { // Token: 0x17000A35 RID: 2613 // (get) Token: 0x06003A08 RID: 14856 [Token(Token = "0x17000A35")] GameObject DOJCFCINALC { [Token(Token = "0x6003A08")] [Address(Slot = "0")] get; } // Token: 0x17000A36 RID: 2614 // (get) Token: 0x06003A09 RID: 14857 [Token(Token = "0x17000A36")] MonoBehaviour BKGIHIBDAPA { [Token(Token = "0x6003A09")] [Address(Slot = "1")] get; } // Token: 0x17000A37 RID: 2615 // (get) Token: 0x06003A0A RID: 14858 [Token(Token = "0x17000A37")] bool FFNIFALJLDD { [Token(Token = "0x6003A0A")] [Address(Slot = "2")] get; } // Token: 0x06003A0B RID: 14859 [Token(Token = "0x6003A0B")] [Address(Slot = "3")] void TryInitialize(); // Token: 0x06003A0C RID: 14860 [Token(Token = "0x6003A0C")] [Address(Slot = "4")] void InitializeModelReference(ref U PDPLCAPLMEL, bool FMCFIBHKMNP = true) where U : class, ICEIABPJKLB; // Token: 0x06003A0D RID: 14861 [Token(Token = "0x6003A0D")] [Address(Slot = "5")] void UninitializeModelReference(U PDPLCAPLMEL) where U : class, ICEIABPJKLB; }