using System; using System.Runtime.InteropServices; using Cpp2IlInjected; // Token: 0x020000DB RID: 219 [Token(Token = "0x20000DB")] [StructLayout(3, Size = 4)] public enum OACLJKIDOEI { // Token: 0x040004FD RID: 1277 [Token(Token = "0x40004FD")] WEAPON_SHOVEL, // Token: 0x040004FE RID: 1278 [Token(Token = "0x40004FE")] WEAPON_RAKE, // Token: 0x040004FF RID: 1279 [Token(Token = "0x40004FF")] WEAPON_PITCHFORK, // Token: 0x04000500 RID: 1280 [Token(Token = "0x4000500")] WEAPON_FLINTLOCK, // Token: 0x04000501 RID: 1281 [Token(Token = "0x4000501")] WEAPON_BLUNDERBUSS, // Token: 0x04000502 RID: 1282 [Token(Token = "0x4000502")] WEAPON_WHIP, // Token: 0x04000503 RID: 1283 [Token(Token = "0x4000503")] GEAR_TYPE_COUNT }