using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x02001DE7 RID: 7655 [Token(Token = "0x2001DE7")] [StructLayout(3)] public static class PAMNDKEGFFG { // Token: 0x04008B34 RID: 35636 [Token(Token = "0x4008B34")] public static readonly int BMBHIOLHCLI = Shader.PropertyToID("_BaseMap"); // Token: 0x04008B35 RID: 35637 [Token(Token = "0x4008B35")] public static readonly int CCHOFPAFEHO = Shader.PropertyToID("_BaseColor"); // Token: 0x04008B36 RID: 35638 [Token(Token = "0x4008B36")] public static readonly int JEDHKDPBBEA = Shader.PropertyToID("_TintColor"); // Token: 0x04008B37 RID: 35639 [Token(Token = "0x4008B37")] public static readonly int NADLODHLFBH = Shader.PropertyToID("_EmissionColor"); // Token: 0x04008B38 RID: 35640 [Token(Token = "0x4008B38")] public static readonly int HBNELALEOCJ = Shader.PropertyToID("_EmissivePower"); // Token: 0x04008B39 RID: 35641 [Token(Token = "0x4008B39")] public static readonly int ACEOLOJOABP = Shader.PropertyToID("_SpecColor"); // Token: 0x04008B3A RID: 35642 [Token(Token = "0x4008B3A")] public static readonly int FCGLKJPADGO = Shader.PropertyToID("_MainColor"); // Token: 0x04008B3B RID: 35643 [Token(Token = "0x4008B3B")] public static readonly int JHLJAONHOGM = Shader.PropertyToID("_GlowColor"); // Token: 0x04008B3C RID: 35644 [Token(Token = "0x4008B3C")] public static readonly int JEEFDKGEHHL = Shader.PropertyToID("_AccentColor"); // Token: 0x04008B3D RID: 35645 [Token(Token = "0x4008B3D")] public static readonly int GKEMKIDGLOE = Shader.PropertyToID("_ScanlineColor"); // Token: 0x04008B3E RID: 35646 [Token(Token = "0x4008B3E")] public static readonly int BKIBEEDPPGG = Shader.PropertyToID("_LargeScanlineColor"); // Token: 0x04008B3F RID: 35647 [Token(Token = "0x4008B3F")] public static readonly int DONFDCMFCEC = Shader.PropertyToID("_InstanceColor"); // Token: 0x04008B40 RID: 35648 [Token(Token = "0x4008B40")] public static readonly int ANBMAIAHHPF = Shader.PropertyToID("_InstanceEmission"); // Token: 0x04008B41 RID: 35649 [Token(Token = "0x4008B41")] public static readonly int OOIOFHFOAAF = Shader.PropertyToID("_Color"); // Token: 0x04008B42 RID: 35650 [Token(Token = "0x4008B42")] public static readonly int EDMPCDDEGCI = Shader.PropertyToID("_Stencil"); // Token: 0x04008B43 RID: 35651 [Token(Token = "0x4008B43")] public static readonly int ADNMFBHEAJF = Shader.PropertyToID("_StencilComp"); // Token: 0x04008B44 RID: 35652 [Token(Token = "0x4008B44")] public static readonly int PJAFKHGGBFJ = Shader.PropertyToID("_StencilWriteMask"); // Token: 0x04008B45 RID: 35653 [Token(Token = "0x4008B45")] public static readonly int GDLAOIBDKGD = Shader.PropertyToID("_StencilReadMask"); // Token: 0x04008B46 RID: 35654 [Token(Token = "0x4008B46")] public static readonly int DKKIJBDPKIG = Shader.PropertyToID("_CornerMoveAxis"); // Token: 0x04008B47 RID: 35655 [Token(Token = "0x4008B47")] public static readonly int HKJNFIKDCPH = Shader.PropertyToID("_CornerMoveAxisMargin"); // Token: 0x04008B48 RID: 35656 [Token(Token = "0x4008B48")] public static readonly int LLKODMJMEKF = Shader.PropertyToID("_CornerMovePositiveOffset"); // Token: 0x04008B49 RID: 35657 [Token(Token = "0x4008B49")] public static readonly int JLAHCMBEGHN = Shader.PropertyToID("_CornerMoveNegativeOffset"); // Token: 0x04008B4A RID: 35658 [Token(Token = "0x4008B4A")] public static readonly int LFKBCJCBBOI = Shader.PropertyToID("_BlendRadiusPixels"); }