using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x020002EE RID: 750 [Token(Token = "0x20002EE")] [StructLayout(3)] public class PS4VRPlaySpace : MonoBehaviour { // Token: 0x060016AD RID: 5805 RVA: 0x0005FAD0 File Offset: 0x0005DCD0 [Token(Token = "0x60016AD")] [Address(RVA = "0x161DD10", Offset = "0x161C710", VA = "0x18161DD10")] private void Start() { Renderer[] array = this.frustumRenderers; int num = 0; int length = array.Length; if (num < length) { Material material = array[num].GetMaterial(); Color color = this.hideColor; material.color = color; num++; } } // Token: 0x060016AE RID: 5806 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x60016AE")] [Address(RVA = "0x3C9F60", Offset = "0x3C8960", VA = "0x1803C9F60")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060016AF RID: 5807 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x60016AF")] [Address(RVA = "0x3C9F60", Offset = "0x3C8960", VA = "0x1803C9F60")] private void LIHAPPMBNLN() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060016B0 RID: 5808 RVA: 0x0005FB18 File Offset: 0x0005DD18 [Token(Token = "0x60016B0")] [Address(RVA = "0x161DB70", Offset = "0x161C570", VA = "0x18161DB70")] private void NACLALJFFHB() { Renderer[] array = this.frustumRenderers; int num = 0; int length = array.Length; if (num < length) { Renderer renderer = array[num]; if ((this.NFKOMFOBLAG ? 1 : 0) == num) { Material material = renderer.GetMaterial(); Material material2 = renderer.GetMaterial(); Color color = this.hideColor; float deltaTime = Time.deltaTime; } Material material3 = renderer.GetMaterial(); Material material4 = renderer.GetMaterial(); Color color2 = this.showColor; float deltaTime2 = Time.deltaTime; num++; } } // Token: 0x060016B1 RID: 5809 RVA: 0x0005FB98 File Offset: 0x0005DD98 [Token(Token = "0x60016B1")] [Address(RVA = "0x161DDA0", Offset = "0x161C7A0", VA = "0x18161DDA0")] public PS4VRPlaySpace() { } // Token: 0x040011DE RID: 4574 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x40011DE")] public Transform frustumTransform; // Token: 0x040011DF RID: 4575 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x40011DF")] public Renderer[] frustumRenderers; // Token: 0x040011E0 RID: 4576 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x40011E0")] public float safeDistance = 0.1f; // Token: 0x040011E1 RID: 4577 [global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")] [Token(Token = "0x40011E1")] public float fadeSpeed = 3f; // Token: 0x040011E2 RID: 4578 [global::Cpp2IlInjected.FieldOffset(Offset = "0x30")] [Token(Token = "0x40011E2")] public Color showColor; // Token: 0x040011E3 RID: 4579 [global::Cpp2IlInjected.FieldOffset(Offset = "0x40")] [Token(Token = "0x40011E3")] public Color hideColor; // Token: 0x040011E4 RID: 4580 [global::Cpp2IlInjected.FieldOffset(Offset = "0x50")] [Token(Token = "0x40011E4")] private bool NFKOMFOBLAG; // Token: 0x040011E5 RID: 4581 [global::Cpp2IlInjected.FieldOffset(Offset = "0x54")] [Token(Token = "0x40011E5")] private Vector3 EOFBFCONCED; // Token: 0x040011E6 RID: 4582 [global::Cpp2IlInjected.FieldOffset(Offset = "0x60")] [Token(Token = "0x40011E6")] private Vector3 KBGEJBBOMEH; // Token: 0x040011E7 RID: 4583 [global::Cpp2IlInjected.FieldOffset(Offset = "0x6C")] [Token(Token = "0x40011E7")] private Quaternion DAJGHBKPKFK; // Token: 0x040011E8 RID: 4584 [global::Cpp2IlInjected.FieldOffset(Offset = "0x7C")] [Token(Token = "0x40011E8")] private Quaternion PHEGAHLJAFC; }