using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000A1 RID: 161 [Token(Token = "0x20000A1")] [StructLayout(3)] public class PaddleballBallSpawnPoint : MonoBehaviour { // Token: 0x170000A5 RID: 165 // (get) Token: 0x06000446 RID: 1094 RVA: 0x00015CB0 File Offset: 0x00013EB0 [Token(Token = "0x170000A5")] public CGLKOJIMDIH DALCBAHIFPG { [Token(Token = "0x6000446")] [Address(RVA = "0x3EE8D0", Offset = "0x3ED2D0", VA = "0x1803EE8D0")] get { return this.team; } } // Token: 0x06000447 RID: 1095 RVA: 0x00015CC4 File Offset: 0x00013EC4 [Token(Token = "0x6000447")] [Address(RVA = "0x879EC0", Offset = "0x8788C0", VA = "0x180879EC0")] public PaddleballBallSpawnPoint() { } // Token: 0x040003BE RID: 958 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x40003BE")] [SerializeField] private CGLKOJIMDIH team = (CGLKOJIMDIH)((ulong)4294967295L); }