using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000AE RID: 174 [Token(Token = "0x20000AE")] [StructLayout(3)] public class PaintballWindmillRotate : MonoBehaviour { // Token: 0x060004C6 RID: 1222 RVA: 0x00018848 File Offset: 0x00016A48 [Token(Token = "0x60004C6")] [Address(RVA = "0x1248280", Offset = "0x1246C80", VA = "0x181248280")] private void Update() { Transform transform = base.transform; float deltaTime = Time.deltaTime; } // Token: 0x060004C7 RID: 1223 RVA: 0x0001886C File Offset: 0x00016A6C [Token(Token = "0x60004C7")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public PaintballWindmillRotate() { } // Token: 0x0400041A RID: 1050 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x400041A")] public float degreesPerSecond; }