using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Rendering.PostProcessing; // Token: 0x0200075D RID: 1885 [Token(Token = "0x200075D")] [Serializable] [StructLayout(3)] public sealed class PerPixelNormalSourceParameter : ParameterOverride { // Token: 0x06003674 RID: 13940 RVA: 0x000E3DA4 File Offset: 0x000E1FA4 [Token(Token = "0x6003674")] [Address(RVA = "0x11B55D0", Offset = "0x11B3FD0", VA = "0x1811B55D0")] public PerPixelNormalSourceParameter() { } }