using System; using System.Runtime.InteropServices; using Cpp2IlInjected; // Token: 0x02000136 RID: 310 [Token(Token = "0x2000136")] [Serializable] [StructLayout(0, Size = 20)] public struct PlayerCombatUISettings { // Token: 0x04000735 RID: 1845 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4000735")] public bool LocalPlayerUISupported; // Token: 0x04000736 RID: 1846 [global::Cpp2IlInjected.FieldOffset(Offset = "0x1")] [Token(Token = "0x4000736")] public bool OpponentUISupported; // Token: 0x04000737 RID: 1847 [global::Cpp2IlInjected.FieldOffset(Offset = "0x2")] [Token(Token = "0x4000737")] public bool TeammateUISupported; // Token: 0x04000738 RID: 1848 [global::Cpp2IlInjected.FieldOffset(Offset = "0x3")] [Token(Token = "0x4000738")] public bool TeammateUIAlwaysVisible; // Token: 0x04000739 RID: 1849 [global::Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x4000739")] public bool OpponentUIAlwaysVisible; }