using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Events; // Token: 0x020005D5 RID: 1493 [Token(Token = "0x20005D5")] [Serializable] [StructLayout(3)] public class PlayerHandOverlapRegionEvent : UnityEvent { // Token: 0x06002C5D RID: 11357 RVA: 0x000B89D4 File Offset: 0x000B6BD4 [Token(Token = "0x6002C5D")] [Address(RVA = "0x14871F0", Offset = "0x1485BF0", VA = "0x1814871F0")] public PlayerHandOverlapRegionEvent() { } }