using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using RecRoom.Core; using UnityEngine; // Token: 0x020005D9 RID: 1497 [Token(Token = "0x20005D9")] [StructLayout(3)] public class PlayerHandWatchUIInteraction : PlayerHandUIInteraction { // Token: 0x06002C6D RID: 11373 RVA: 0x000B8E64 File Offset: 0x000B7064 [Token(Token = "0x6002C6D")] [Address(RVA = "0x1487D40", Offset = "0x1486740", VA = "0x181487D40")] private void Awake() { WatchUI componentInParent = base.GetComponentInParent(); this.AIDCJAPJGOF = componentInParent; } // Token: 0x06002C6E RID: 11374 RVA: 0x000B8E80 File Offset: 0x000B7080 [Token(Token = "0x6002C6E")] [Address(RVA = "0x1487D80", Offset = "0x1486780", VA = "0x181487D80", Slot = "4")] public override void OnHandOverlapChanged(PlayerHand hand, bool isIn) { int num = 0; if (hand != num) { WatchUI aidcjapjgof = this.AIDCJAPJGOF; int num2 = 0; if (aidcjapjgof != num2) { if (isIn && (this.AIDCJAPJGOF.OHPDNGENFJL.EKKDJEIFGMJ != hand || !this.AIDCJAPJGOF.OHPDNGENFJL.LIJPPNAPEIC)) { GameObject gameObject = base.gameObject; bool forceUIRegion = this.forceUIRegion; hand.AddIntersectingUIRegion(gameObject, forceUIRegion); return; } GameObject gameObject2 = base.gameObject; bool forceUIRegion2 = this.forceUIRegion; hand.RemoveIntersectingUIRegion(gameObject2, forceUIRegion2); return; } } base.OnHandOverlapChanged(hand, isIn); } // Token: 0x06002C6F RID: 11375 RVA: 0x000B8F24 File Offset: 0x000B7124 [Token(Token = "0x6002C6F")] [Address(RVA = "0x1487D30", Offset = "0x1486730", VA = "0x181487D30")] public PlayerHandWatchUIInteraction() { this.supportsScreenPlayers = true; base..ctor(); } // Token: 0x04002561 RID: 9569 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x4002561")] private WatchUI AIDCJAPJGOF; }