using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Events; // Token: 0x020005DA RID: 1498 [Token(Token = "0x20005DA")] [Serializable] [StructLayout(3)] public class PlayerOverlapRegionEvent : UnityEvent { // Token: 0x06002C70 RID: 11376 RVA: 0x000B8F40 File Offset: 0x000B7140 [Token(Token = "0x6002C70")] [Address(RVA = "0x14900B0", Offset = "0x148EAB0", VA = "0x1814900B0")] public PlayerOverlapRegionEvent() { } }