using System; using System.Runtime.InteropServices; using Cpp2IlInjected; // Token: 0x0200016B RID: 363 [Token(Token = "0x200016B")] [Serializable] [StructLayout(0)] public struct PlayerSpawnEquipmentInventory { // Token: 0x170001C0 RID: 448 // (get) Token: 0x06000B22 RID: 2850 RVA: 0x000320E8 File Offset: 0x000302E8 [Token(Token = "0x170001C0")] public static PlayerSpawnEquipmentInventory Default { [Token(Token = "0x6000B22")] [Address(RVA = "0x14966B0", Offset = "0x14950B0", VA = "0x1814966B0")] get { } } // Token: 0x040008D9 RID: 2265 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x40008D9")] public Tool LeftHandTool; // Token: 0x040008DA RID: 2266 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x40008DA")] public string LeftHandToolSkinId; // Token: 0x040008DB RID: 2267 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x40008DB")] public Tool RightHandTool; // Token: 0x040008DC RID: 2268 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x40008DC")] public string RightHandToolSkinId; // Token: 0x040008DD RID: 2269 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x40008DD")] public Tool LeftHipSlotTool; // Token: 0x040008DE RID: 2270 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x40008DE")] public string LeftHipSlotSkinId; // Token: 0x040008DF RID: 2271 [global::Cpp2IlInjected.FieldOffset(Offset = "0x30")] [Token(Token = "0x40008DF")] public Tool RightHipSlotTool; // Token: 0x040008E0 RID: 2272 [global::Cpp2IlInjected.FieldOffset(Offset = "0x38")] [Token(Token = "0x40008E0")] public string RightHipSlotSkinId; // Token: 0x040008E1 RID: 2273 [global::Cpp2IlInjected.FieldOffset(Offset = "0x40")] [Token(Token = "0x40008E1")] public Tool ShoulderSlotTool; // Token: 0x040008E2 RID: 2274 [global::Cpp2IlInjected.FieldOffset(Offset = "0x48")] [Token(Token = "0x40008E2")] public string ShoulderSlotSkinId; }