using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000675 RID: 1653 [Token(Token = "0x2000675")] [StructLayout(3)] public class PlayerTrail : LineRendererTrail { // Token: 0x06002FC7 RID: 12231 RVA: 0x000C6774 File Offset: 0x000C4974 [Token(Token = "0x6002FC7")] [Address(RVA = "0x1499C80", Offset = "0x1498680", VA = "0x181499C80")] public void PlayTeleportTrail(Vector3 ANBDBELNNHJ, Vector3 EEKGDBOGMAK, Vector3 OBNDEKAHLBF) { float z = EEKGDBOGMAK.z; float z2 = OBNDEKAHLBF.z; Vector3 vector; float z3 = vector.z; Vector3 vector2; float z4 = vector2.z; float z5 = Vector3.up.z; Vector3 vector3; float z6 = vector3.z; Vector3 vector4; float z7 = vector4.z; float z8 = ANBDBELNNHJ.z; Vector3 vector5; float z9 = vector5.z; float z10 = EEKGDBOGMAK.z; ANBDBELNNHJ.z = z9; Vector3 vector6; float z11 = vector6.z; EEKGDBOGMAK.z = z11; float z12 = ANBDBELNNHJ.z; float z13 = OBNDEKAHLBF.z; int num = 0; int num2; if (num2 > 0) { Vector3 vector7; float z14 = vector7.z; Vector3 vector8; float z15 = vector8.z; Vector3 vector9; float z16 = vector9.z; Vector3 up = Vector3.up; float time = Time.time; this.Update(); num++; } } // Token: 0x06002FC8 RID: 12232 RVA: 0x000C6844 File Offset: 0x000C4A44 [Token(Token = "0x6002FC8")] [Address(RVA = "0x149A130", Offset = "0x1498B30", VA = "0x18149A130")] public PlayerTrail() { } // Token: 0x0400291D RID: 10525 [global::Cpp2IlInjected.FieldOffset(Offset = "0xC0")] [Token(Token = "0x400291D")] [SerializeField] [Tooltip("Rate that trail will fade from tip to head. In units of m/s.")] private float fadeOutRate = 10f; }