using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200050B RID: 1291 [Token(Token = "0x200050B")] [StructLayout(3)] public class PlayerWorldCollisionConfig : MonoBehaviour { // Token: 0x170006CB RID: 1739 // (get) Token: 0x06002609 RID: 9737 RVA: 0x0009DB30 File Offset: 0x0009BD30 [Token(Token = "0x170006CB")] public DEGBNPEHNBP GKAPKAKEAIL { [Token(Token = "0x6002609")] [Address(RVA = "0x3EE8D0", Offset = "0x3ED2D0", VA = "0x1803EE8D0")] get { return this.playerCollisionType; } } // Token: 0x0600260A RID: 9738 RVA: 0x0009DB44 File Offset: 0x0009BD44 [Token(Token = "0x600260A")] [Address(RVA = "0x5E15E0", Offset = "0x5DFFE0", VA = "0x1805E15E0")] public PlayerWorldCollisionConfig() { } // Token: 0x040020C3 RID: 8387 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x40020C3")] [SerializeField] private DEGBNPEHNBP playerCollisionType = (DEGBNPEHNBP)((ulong)2L); }