using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using RecRoom; using UnityEngine; // Token: 0x020006C1 RID: 1729 [Token(Token = "0x20006C1")] [StructLayout(3)] public abstract class PrefabSpawner : Spawner where T : Component { // Token: 0x06003214 RID: 12820 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6003214")] [Address(RVA = "0x25511A0", Offset = "0x254FBA0", VA = "0x1825511A0", Slot = "4")] protected override bool FFGCHGAMHBP() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003215 RID: 12821 RVA: 0x000D09B8 File Offset: 0x000CEBB8 [Token(Token = "0x6003215")] [Address(RVA = "0x2551400", Offset = "0x254FE00", VA = "0x182551400", Slot = "5")] protected override void OJNLKINBMIN() { if (Application.isPlaying) { int num = 0; VisibilityRestriction[] array; int length = array.Length; if (num < length) { array[num].Start(); num++; } } } // Token: 0x06003216 RID: 12822 RVA: 0x000D09F4 File Offset: 0x000CEBF4 [Token(Token = "0x6003216")] [Address(RVA = "0x1B1BD80", Offset = "0x1B1A780", VA = "0x181B1BD80")] protected PrefabSpawner() { } // Token: 0x04002AC7 RID: 10951 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4002AC7")] [SerializeField] [ContextMenuItem("Replace with nested prefab", "EditorReplaceWithNestedPrefab")] private T prefab; // Token: 0x04002AC8 RID: 10952 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4002AC8")] protected T GCCLEJOGCCE; }