using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000169 RID: 361 [Token(Token = "0x2000169")] [Serializable] [StructLayout(0, Size = 32)] public struct ProximityScoreSettings { // Token: 0x040008CF RID: 2255 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x40008CF")] public float MinThreshold; // Token: 0x040008D0 RID: 2256 [global::Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x40008D0")] public float MaxThreshold; // Token: 0x040008D1 RID: 2257 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x40008D1")] public float MinScore; // Token: 0x040008D2 RID: 2258 [global::Cpp2IlInjected.FieldOffset(Offset = "0xC")] [Token(Token = "0x40008D2")] public float MaxScore; // Token: 0x040008D3 RID: 2259 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x40008D3")] public bool UseCurve; // Token: 0x040008D4 RID: 2260 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x40008D4")] public AnimationCurve DistanceScoreCurve; }