using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using RecRoom.Avatar; using UnityEngine; namespace RRUI.Data { // Token: 0x0200088F RID: 2191 [Token(Token = "0x200088F")] [StructLayout(3)] public class BodyShapeListModelController : ModelController { // Token: 0x06003C19 RID: 15385 RVA: 0x000F6E74 File Offset: 0x000F5074 [Token(Token = "0x6003C19")] [Address(RVA = "0x1A4FAD0", Offset = "0x1A4E4D0", VA = "0x181A4FAD0")] public BodyShapeListModelController() { } // Token: 0x02000890 RID: 2192 [Token(Token = "0x2000890")] [Serializable] private class BodyShapeListSpawnerImpl : RecyclingListControllerImpl { // Token: 0x06003C1A RID: 15386 RVA: 0x000F6E88 File Offset: 0x000F5088 [Token(Token = "0x6003C1A")] [Address(RVA = "0x1A4FD60", Offset = "0x1A4E760", VA = "0x181A4FD60", Slot = "32")] protected override void CLBPDGGELMA(GameObject GCCLEJOGCCE, int EFBDCIJMFGD) { int num = 0; int num2; if (num < EFBDCIJMFGD) { num += num; if (num == EFBDCIJMFGD) { num2 += num2; throw new NullReferenceException(); } num++; } BodyShapeModel componentInChildren = GCCLEJOGCCE.GetComponentInChildren(); num2 = 0; componentInChildren.k__BackingField = this; componentInChildren.MKBLJJGJAOH(); } // Token: 0x06003C1B RID: 15387 RVA: 0x000F6EC8 File Offset: 0x000F50C8 [Token(Token = "0x6003C1B")] [Address(RVA = "0x1A4FE60", Offset = "0x1A4E860", VA = "0x181A4FE60", Slot = "27")] protected override void DMAHGBLDMFA() { int num = 0; base.KDEDJECMBGK(num); } // Token: 0x06003C1C RID: 15388 RVA: 0x000F6EE0 File Offset: 0x000F50E0 [Token(Token = "0x6003C1C")] [Address(RVA = "0x1A4FEB0", Offset = "0x1A4E8B0", VA = "0x181A4FEB0")] public BodyShapeListSpawnerImpl() { } } } }