using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RRUI.Data { // Token: 0x02000828 RID: 2088 [Token(Token = "0x2000828")] [StructLayout(3)] public abstract class InterfaceModelController : CompositeController where TModel : class, ICEIABPJKLB { // Token: 0x17000A38 RID: 2616 // (get) Token: 0x06003A0E RID: 14862 RVA: 0x000F3338 File Offset: 0x000F1538 [Token(Token = "0x17000A38")] protected sealed override bool SupportsNonInterfaceModelTypes { [Token(Token = "0x6003A0E")] [Address(RVA = "0x413970", Offset = "0x412370", VA = "0x180413970", Slot = "19")] get { } } // Token: 0x06003A0F RID: 14863 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6003A0F")] [Address(RVA = "0x23E6D40", Offset = "0x23E5740", VA = "0x1823E6D40", Slot = "18")] protected override bool TryGetSerializedModel(out TModel model) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003A10 RID: 14864 RVA: 0x000F3348 File Offset: 0x000F1548 [Token(Token = "0x6003A10")] [Address(RVA = "0x1BFCB40", Offset = "0x1BFB540", VA = "0x181BFCB40")] protected InterfaceModelController() { bool isCompleted = ((IAsyncResult)this).IsCompleted; } // Token: 0x0400327D RID: 12925 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x400327D")] [SerializeField] [Tooltip("By default we use the first Model of the correct type above the Controller in the scene hierarchy. This can be used to explicitly specify which Model to use.")] private bool overrideModelObject; // Token: 0x0400327E RID: 12926 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x400327E")] [SerializeField] [OMAIFIIBMNL("overrideModelObject")] private GameObject modelObjectOverride; } }