using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RRUI.Data { // Token: 0x02000A3F RID: 2623 [Token(Token = "0x2000A3F")] [StructLayout(3)] public class LoadingDialogModel : BaseDialogModel, EDBJGJEFPNI, NOGFJAIJCGD, ICEIABPJKLB where T : BCLEIOOAPIE { // Token: 0x06004377 RID: 17271 RVA: 0x001089D8 File Offset: 0x00106BD8 [Token(Token = "0x6004377")] [Address(RVA = "0x1B234F0", Offset = "0x1B21EF0", VA = "0x181B234F0")] public LoadingDialogModel() { bool isCompleted = ((IAsyncResult)this).IsCompleted; } // Token: 0x06004378 RID: 17272 RVA: 0x001089F4 File Offset: 0x00106BF4 [Token(Token = "0x6004378")] [Address(RVA = "0x23E7050", Offset = "0x23E5A50", VA = "0x1823E7050", Slot = "7")] private GameObject BJPCCJPPLKE() { return base.gameObject; } } }