using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RRUI.Theme { // Token: 0x020007E5 RID: 2021 [Token(Token = "0x20007E5")] [Serializable] [StructLayout(3)] public class DepthPalette { // Token: 0x170009BF RID: 2495 // (get) Token: 0x060038A7 RID: 14503 RVA: 0x000EFD64 File Offset: 0x000EDF64 [Token(Token = "0x170009BF")] public float Depth { [Token(Token = "0x60038A7")] [Address(RVA = "0x57B8F0", Offset = "0x57A2F0", VA = "0x18057B8F0")] get { return this.depth; } } // Token: 0x060038A8 RID: 14504 RVA: 0x000EFD78 File Offset: 0x000EDF78 [Token(Token = "0x60038A8")] [Address(RVA = "0x3C1670", Offset = "0x3C0070", VA = "0x1803C1670")] public DepthPalette() { } // Token: 0x040031C2 RID: 12738 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x40031C2")] [SerializeField] private float depth; } }