using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000162 RID: 354 [Token(Token = "0x2000162")] [Serializable] [StructLayout(0, Size = 16)] public struct Ranking { // Token: 0x04000898 RID: 2200 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4000898")] [Tooltip("Minimum score necessary to attain a certain victory rank")] public RankBucket[] rankBuckets; // Token: 0x04000899 RID: 2201 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4000899")] [Tooltip("Gift types to be given for each victory rank")] public RankGiftContext[] rankGiftContexts; }