using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.AGUI { // Token: 0x0200241D RID: 9245 [Token(Token = "0x200241D")] [StructLayout(3)] public class PlayerHandToolUIInteraction : PlayerHandUIInteraction { // Token: 0x0601002D RID: 65581 RVA: 0x003BF724 File Offset: 0x003BD924 [Token(Token = "0x601002D")] [Address(RVA = "0x14E03F0", Offset = "0x14DEDF0", VA = "0x1814E03F0")] private void Awake() { ToolMenuProjector componentInParent = base.GetComponentInParent(); this.NIBFIOOMHNC = componentInParent; } // Token: 0x0601002E RID: 65582 RVA: 0x003BF740 File Offset: 0x003BD940 [Token(Token = "0x601002E")] [Address(RVA = "0x14E0430", Offset = "0x14DEE30", VA = "0x1814E0430", Slot = "4")] public override void OnHandOverlapChanged(PlayerHand hand, bool isIn) { int num = 0; if (hand != num) { ToolMenuProjector nibfioomhnc = this.NIBFIOOMHNC; int num2 = 0; if (nibfioomhnc != num2) { if (isIn && base.BJIPCLFGBOE && (this.NIBFIOOMHNC.k__BackingField.k__BackingField != hand || !this.NIBFIOOMHNC.JJONDJEBBLD)) { GameObject gameObject = base.gameObject; int num3 = 0; hand.AddIntersectingUIRegion(gameObject, num3 != 0); return; } GameObject gameObject2 = base.gameObject; int num4 = 0; hand.RemoveIntersectingUIRegion(gameObject2, num4 != 0); return; } } base.OnHandOverlapChanged(hand, isIn); } // Token: 0x0601002F RID: 65583 RVA: 0x003BF7DC File Offset: 0x003BD9DC [Token(Token = "0x601002F")] [Address(RVA = "0x14E05F0", Offset = "0x14DEFF0", VA = "0x1814E05F0")] public PlayerHandToolUIInteraction() { } // Token: 0x0400AA0F RID: 43535 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x400AA0F")] private ToolMenuProjector NIBFIOOMHNC; } }