using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Activities.BattleRoyale { // Token: 0x020026F0 RID: 9968 [Token(Token = "0x20026F0")] [Serializable] [StructLayout(0, Size = 24)] public struct PlayerRankPositionSettings { // Token: 0x0400B91D RID: 47389 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x400B91D")] [Tooltip("An additional space to add to each player's local name height, offset by rank")] public float spaceBetweenRanks; // Token: 0x0400B91E RID: 47390 [global::Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x400B91E")] [Tooltip("Spacing to add between player's in rank 2 and 3 (to help distinguish top positions)")] public float spaceBetweenSecondAndThirdRank; // Token: 0x0400B91F RID: 47391 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x400B91F")] [Tooltip("Spacing to add between player's in rank 1 and 2 (to help distinguish top positions)")] public float spaceBetweenFirstAndSecondRank; // Token: 0x0400B920 RID: 47392 [global::Cpp2IlInjected.FieldOffset(Offset = "0xC")] [Token(Token = "0x400B920")] [Tooltip("Default position for player's name relative to its token parent")] public Vector3 defaultPlayerNameLocalPosition; } }