using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Avatar.Face { // Token: 0x020021CA RID: 8650 [Token(Token = "0x20021CA")] [CreateAssetMenu] [StructLayout(3)] public sealed class BrowsFaceFeature : SymmetricalFaceFeature { // Token: 0x170027F2 RID: 10226 // (get) Token: 0x0600EE6A RID: 61034 RVA: 0x0038882C File Offset: 0x00386A2C [Token(Token = "0x170027F2")] public override FaceFeatureType FaceFeatureType { [Token(Token = "0x600EE6A")] [Address(RVA = "0x718700", Offset = "0x717100", VA = "0x180718700", Slot = "4")] get { return FaceFeatureType.Brows; } } // Token: 0x0600EE6B RID: 61035 RVA: 0x0038883C File Offset: 0x00386A3C [Token(Token = "0x600EE6B")] [Address(RVA = "0x12A0790", Offset = "0x129F190", VA = "0x1812A0790")] public BrowsFaceFeature() { } } }