using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Avatar.Face { // Token: 0x020021CB RID: 8651 [Token(Token = "0x20021CB")] [CreateAssetMenu] [StructLayout(3)] public sealed class EyesFaceFeature : SymmetricalFaceFeature { // Token: 0x170027F3 RID: 10227 // (get) Token: 0x0600EE6C RID: 61036 RVA: 0x00388850 File Offset: 0x00386A50 [Token(Token = "0x170027F3")] public override FaceFeatureType FaceFeatureType { [Token(Token = "0x600EE6C")] [Address(RVA = "0x3F8880", Offset = "0x3F7280", VA = "0x1803F8880", Slot = "4")] get { } } // Token: 0x0600EE6D RID: 61037 RVA: 0x00388860 File Offset: 0x00386A60 [Token(Token = "0x600EE6D")] [Address(RVA = "0x12A0790", Offset = "0x129F190", VA = "0x1812A0790")] public EyesFaceFeature() { } } }