using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Avatar.Face { // Token: 0x020021D4 RID: 8660 [Token(Token = "0x20021D4")] [CreateAssetMenu] [StructLayout(3)] public sealed class MouthFaceFeature : FaceFeature { // Token: 0x17002800 RID: 10240 // (get) Token: 0x0600EE9C RID: 61084 RVA: 0x00388E90 File Offset: 0x00387090 [Token(Token = "0x17002800")] public override FaceFeatureType FaceFeatureType { [Token(Token = "0x600EE9C")] [Address(RVA = "0x3E2800", Offset = "0x3E1200", VA = "0x1803E2800", Slot = "4")] get { return FaceFeatureType.Mouth; } } // Token: 0x0600EE9D RID: 61085 RVA: 0x00388EA0 File Offset: 0x003870A0 [Token(Token = "0x600EE9D")] [Address(RVA = "0x12A7B10", Offset = "0x12A6510", VA = "0x1812A7B10")] public MouthFaceFeature() { } } }