using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using RecRoom.Avatar.Face; using RecRoom.Players; using UnityEngine; namespace RecRoom.Avatar.Poseable.Editor { // Token: 0x020021A3 RID: 8611 [Token(Token = "0x20021A3")] [StructLayout(3)] public class PoseableAvatarAuthoringFace : MonoBehaviour { // Token: 0x170027C5 RID: 10181 // (get) Token: 0x0600ED4E RID: 60750 RVA: 0x003842CC File Offset: 0x003824CC // (set) Token: 0x0600ED4F RID: 60751 RVA: 0x003842E0 File Offset: 0x003824E0 [Token(Token = "0x170027C5")] public PlayerEmotes.MGIGFNJOGEM POKGLALOEHH { [Token(Token = "0x600ED4E")] [Address(RVA = "0x4FBD40", Offset = "0x4FA740", VA = "0x1804FBD40")] get; [Token(Token = "0x600ED4F")] [Address(RVA = "0x4E90F0", Offset = "0x4E7AF0", VA = "0x1804E90F0")] private set; } // Token: 0x170027C6 RID: 10182 // (get) Token: 0x0600ED50 RID: 60752 RVA: 0x003842F4 File Offset: 0x003824F4 // (set) Token: 0x0600ED51 RID: 60753 RVA: 0x00384308 File Offset: 0x00382508 [Token(Token = "0x170027C6")] public float DCPIPGKJHNO { [Token(Token = "0x600ED50")] [Address(RVA = "0x58B870", Offset = "0x58A270", VA = "0x18058B870")] get; [Token(Token = "0x600ED51")] [Address(RVA = "0x58B880", Offset = "0x58A280", VA = "0x18058B880")] private set; } // Token: 0x0600ED52 RID: 60754 RVA: 0x0038431C File Offset: 0x0038251C [Token(Token = "0x600ED52")] [Address(RVA = "0x173C0A0", Offset = "0x173AAA0", VA = "0x18173C0A0")] public void SetEmote(PlayerEmotes.MGIGFNJOGEM HCPNGDMELND, float DIJKHBILKOM = 0f) { PlayerFacialAnimator playerFacialAnimator = this.facialAnimator; playerFacialAnimator.LocalPlayEmote(HCPNGDMELND, DIJKHBILKOM); this.k__BackingField = DIJKHBILKOM; this.k__BackingField = HCPNGDMELND; } // Token: 0x0600ED53 RID: 60755 RVA: 0x00384350 File Offset: 0x00382550 [Token(Token = "0x600ED53")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public PoseableAvatarAuthoringFace() { } // Token: 0x04009D96 RID: 40342 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4009D96")] [SerializeField] private PlayerFacialAnimator facialAnimator; } }