using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; namespace RecRoom.Avatar.Poseable.Test { // Token: 0x020021A0 RID: 8608 [Token(Token = "0x20021A0")] [StructLayout(3)] public class PoseableAvatarTester : MonoBehaviour { // Token: 0x0600ED39 RID: 60729 RVA: 0x00383E10 File Offset: 0x00382010 [Token(Token = "0x600ED39")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public PoseableAvatarTester() { } // Token: 0x04009D87 RID: 40327 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4009D87")] [SerializeField] private RawImage mainImage; // Token: 0x04009D88 RID: 40328 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x4009D88")] [SerializeField] private RawImage shadowImage; // Token: 0x04009D89 RID: 40329 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x4009D89")] private RenderTexture LDEKHANDCBO; // Token: 0x04009D8A RID: 40330 [global::Cpp2IlInjected.FieldOffset(Offset = "0x30")] [Token(Token = "0x4009D8A")] private RenderTexture HHADLABBAAJ; } }