using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.AI { // Token: 0x02002E58 RID: 11864 [Token(Token = "0x2002E58")] [StructLayout(3)] public class EnemySingleShotRangedWeapon : EnemyRangedWeapon { // Token: 0x0601542D RID: 87085 RVA: 0x0051DE8C File Offset: 0x0051C08C [Token(Token = "0x601542D")] [Address(RVA = "0x1B7A2A0", Offset = "0x1B78CA0", VA = "0x181B7A2A0", Slot = "18")] protected override void OIDBNANDMDM(Vector3 HEGDAEMJLDE, float EJHELOHKGCF) { Transform projectileOriginTransform = this.projectileOriginTransform; Vector3 vector; float z = vector.z; Transform projectileOriginTransform2 = this.projectileOriginTransform; int num = 0; EnemyRangedWeapon.GABIMAFMAEL projectileType = this.projectileType; if (projectileType != EnemyRangedWeapon.GABIMAFMAEL.BULLET) { if (projectileType == EnemyRangedWeapon.GABIMAFMAEL.EQUIPMENT) { int num2 = 0; if (base.hasAuthority) { GameObject gameObject = base.FMJLFBHPCHF(num2, num, EJHELOHKGCF); } } return; } throw new NullReferenceException(); } // Token: 0x0601542E RID: 87086 RVA: 0x0051DEE4 File Offset: 0x0051C0E4 [Token(Token = "0x601542E")] [Address(RVA = "0x1B7A460", Offset = "0x1B78E60", VA = "0x181B7A460")] public EnemySingleShotRangedWeapon() { Color white = Color.white; this.projectileSpeed = 2f; this.projectileImpactForce = 50f; base..ctor(); } } }