using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using Pathfinding; using UnityEngine; namespace RecRoom.Core.AI { // Token: 0x02002E5A RID: 11866 [Token(Token = "0x2002E5A")] [StructLayout(3)] public class NavMeshLoader : MonoBehaviour { // Token: 0x06015431 RID: 87089 RVA: 0x0051E008 File Offset: 0x0051C208 [Token(Token = "0x6015431")] [Address(RVA = "0x1B7C4D0", Offset = "0x1B7AED0", VA = "0x181B7C4D0")] private void Start() { TextAsset textAsset = this.navMeshData; int num = 0; if (textAsset != num) { AstarData data = AstarPath.active.data; byte[] bytes = this.navMeshData.bytes; bool flag = data.DeserializeGraphs(bytes); } } // Token: 0x06015432 RID: 87090 RVA: 0x0051E050 File Offset: 0x0051C250 [Token(Token = "0x6015432")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public NavMeshLoader() { } // Token: 0x0400E316 RID: 58134 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x400E316")] [SerializeField] private TextAsset navMeshData; } }