using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using RecRoom.Core.Screens.PlayerController; using UnityEngine; namespace RecRoom.Core.Animation { // Token: 0x02002A05 RID: 10757 [Token(Token = "0x2002A05")] [StructLayout(3)] public class HandPilotingAnimationPoseSet : ScriptableObject { // Token: 0x06012CC2 RID: 76994 RVA: 0x0047C88C File Offset: 0x0047AA8C [Token(Token = "0x6012CC2")] [Address(RVA = "0x185BB40", Offset = "0x185A540", VA = "0x18185BB40")] public static PlayerAnimationAsset BGCHKBIDFEL(HandPilotingAnimationPoseSet EIGDBDCFAEO, HandPilotingAnimationPoseSet.PAEJCMGHNEG CNPDNFJOKGG) { if (CNPDNFJOKGG <= HandPilotingAnimationPoseSet.PAEJCMGHNEG.DownLeft_Far) { } return EIGDBDCFAEO.left; } // Token: 0x06012CC3 RID: 76995 RVA: 0x0047C91C File Offset: 0x0047AB1C [Token(Token = "0x6012CC3")] [Address(RVA = "0x3C6D30", Offset = "0x3C5730", VA = "0x1803C6D30")] public HandPilotingAnimationPoseSet() { } // Token: 0x0400C998 RID: 51608 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x400C998")] [SerializeField] [Header("Near")] private PlayerAnimationAsset center; // Token: 0x0400C999 RID: 51609 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x400C999")] [SerializeField] private PlayerAnimationAsset left; // Token: 0x0400C99A RID: 51610 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x400C99A")] [SerializeField] private PlayerAnimationAsset right; // Token: 0x0400C99B RID: 51611 [global::Cpp2IlInjected.FieldOffset(Offset = "0x30")] [Token(Token = "0x400C99B")] [SerializeField] private PlayerAnimationAsset down; // Token: 0x0400C99C RID: 51612 [global::Cpp2IlInjected.FieldOffset(Offset = "0x38")] [Token(Token = "0x400C99C")] [SerializeField] private PlayerAnimationAsset up; // Token: 0x0400C99D RID: 51613 [global::Cpp2IlInjected.FieldOffset(Offset = "0x40")] [Token(Token = "0x400C99D")] [SerializeField] private PlayerAnimationAsset upLeft; // Token: 0x0400C99E RID: 51614 [global::Cpp2IlInjected.FieldOffset(Offset = "0x48")] [Token(Token = "0x400C99E")] [SerializeField] private PlayerAnimationAsset upRight; // Token: 0x0400C99F RID: 51615 [global::Cpp2IlInjected.FieldOffset(Offset = "0x50")] [Token(Token = "0x400C99F")] [SerializeField] private PlayerAnimationAsset downRight; // Token: 0x0400C9A0 RID: 51616 [global::Cpp2IlInjected.FieldOffset(Offset = "0x58")] [Token(Token = "0x400C9A0")] [SerializeField] private PlayerAnimationAsset downLeft; // Token: 0x0400C9A1 RID: 51617 [global::Cpp2IlInjected.FieldOffset(Offset = "0x60")] [Token(Token = "0x400C9A1")] [SerializeField] [Header("Far")] private PlayerAnimationAsset centerFar; // Token: 0x0400C9A2 RID: 51618 [global::Cpp2IlInjected.FieldOffset(Offset = "0x68")] [Token(Token = "0x400C9A2")] [SerializeField] private PlayerAnimationAsset leftFar; // Token: 0x0400C9A3 RID: 51619 [global::Cpp2IlInjected.FieldOffset(Offset = "0x70")] [Token(Token = "0x400C9A3")] [SerializeField] private PlayerAnimationAsset rightFar; // Token: 0x0400C9A4 RID: 51620 [global::Cpp2IlInjected.FieldOffset(Offset = "0x78")] [Token(Token = "0x400C9A4")] [SerializeField] private PlayerAnimationAsset downFar; // Token: 0x0400C9A5 RID: 51621 [global::Cpp2IlInjected.FieldOffset(Offset = "0x80")] [Token(Token = "0x400C9A5")] [SerializeField] private PlayerAnimationAsset upFar; // Token: 0x0400C9A6 RID: 51622 [global::Cpp2IlInjected.FieldOffset(Offset = "0x88")] [Token(Token = "0x400C9A6")] [SerializeField] private PlayerAnimationAsset upLeftFar; // Token: 0x0400C9A7 RID: 51623 [global::Cpp2IlInjected.FieldOffset(Offset = "0x90")] [Token(Token = "0x400C9A7")] [SerializeField] private PlayerAnimationAsset upRightFar; // Token: 0x0400C9A8 RID: 51624 [global::Cpp2IlInjected.FieldOffset(Offset = "0x98")] [Token(Token = "0x400C9A8")] [SerializeField] private PlayerAnimationAsset downRightFar; // Token: 0x0400C9A9 RID: 51625 [global::Cpp2IlInjected.FieldOffset(Offset = "0xA0")] [Token(Token = "0x400C9A9")] [SerializeField] private PlayerAnimationAsset downLeftFar; // Token: 0x0400C9AA RID: 51626 [global::Cpp2IlInjected.FieldOffset(Offset = "0xA8")] [Token(Token = "0x400C9AA")] public PlayerAnimation3DBlendedPoseSet poseSet; // Token: 0x02002A06 RID: 10758 [Token(Token = "0x2002A06")] public enum PAEJCMGHNEG { // Token: 0x0400C9AC RID: 51628 [Token(Token = "0x400C9AC")] Center, // Token: 0x0400C9AD RID: 51629 [Token(Token = "0x400C9AD")] Left, // Token: 0x0400C9AE RID: 51630 [Token(Token = "0x400C9AE")] UpLeft, // Token: 0x0400C9AF RID: 51631 [Token(Token = "0x400C9AF")] Up, // Token: 0x0400C9B0 RID: 51632 [Token(Token = "0x400C9B0")] UpRight, // Token: 0x0400C9B1 RID: 51633 [Token(Token = "0x400C9B1")] Right, // Token: 0x0400C9B2 RID: 51634 [Token(Token = "0x400C9B2")] DownRight, // Token: 0x0400C9B3 RID: 51635 [Token(Token = "0x400C9B3")] Down, // Token: 0x0400C9B4 RID: 51636 [Token(Token = "0x400C9B4")] DownLeft, // Token: 0x0400C9B5 RID: 51637 [Token(Token = "0x400C9B5")] Center_Far, // Token: 0x0400C9B6 RID: 51638 [Token(Token = "0x400C9B6")] Left_Far, // Token: 0x0400C9B7 RID: 51639 [Token(Token = "0x400C9B7")] UpLeft_Far, // Token: 0x0400C9B8 RID: 51640 [Token(Token = "0x400C9B8")] Up_Far, // Token: 0x0400C9B9 RID: 51641 [Token(Token = "0x400C9B9")] UpRight_Far, // Token: 0x0400C9BA RID: 51642 [Token(Token = "0x400C9BA")] Right_Far, // Token: 0x0400C9BB RID: 51643 [Token(Token = "0x400C9BB")] DownRight_Far, // Token: 0x0400C9BC RID: 51644 [Token(Token = "0x400C9BC")] Down_Far, // Token: 0x0400C9BD RID: 51645 [Token(Token = "0x400C9BD")] DownLeft_Far, // Token: 0x0400C9BE RID: 51646 [Token(Token = "0x400C9BE")] COUNT } } }