using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.Cinematics { // Token: 0x02002A98 RID: 10904 [Token(Token = "0x2002A98")] [ExecuteInEditMode] [RequireComponent(typeof(ParticleSystem))] [StructLayout(3)] public class CinematicParticleSystem : CinematicBehaviour { // Token: 0x06013145 RID: 78149 RVA: 0x00495630 File Offset: 0x00493830 [Token(Token = "0x6013145")] [Address(RVA = "0x185A350", Offset = "0x1858D50", VA = "0x18185A350", Slot = "4")] protected override void Awake() { this.isPlaying = false; ParticleSystem component = base.GetComponent(); this.PCDGMMAKHPA = component; } // Token: 0x06013146 RID: 78150 RVA: 0x00495654 File Offset: 0x00493854 [Token(Token = "0x6013146")] [Address(RVA = "0x185A3A0", Offset = "0x1858DA0", VA = "0x18185A3A0", Slot = "8")] protected override void BDBPEDPLJOD() { this.PCDGMMAKHPA.Play(); } // Token: 0x06013147 RID: 78151 RVA: 0x00495674 File Offset: 0x00493874 [Token(Token = "0x6013147")] [Address(RVA = "0x185A3C0", Offset = "0x1858DC0", VA = "0x18185A3C0", Slot = "9")] protected override void PHPEJNODMHE() { this.PCDGMMAKHPA.Stop(); } // Token: 0x06013148 RID: 78152 RVA: 0x00495694 File Offset: 0x00493894 [Token(Token = "0x6013148")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public CinematicParticleSystem() { } // Token: 0x0400CF2B RID: 53035 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x400CF2B")] private ParticleSystem PCDGMMAKHPA; } }