using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.Creation.Circuits { // Token: 0x02002C7C RID: 11388 [Token(Token = "0x2002C7C")] [StructLayout(3)] public class CircuitTextUpdater : MonoBehaviour { // Token: 0x06014140 RID: 82240 RVA: 0x004D23C8 File Offset: 0x004D05C8 [Token(Token = "0x6014140")] [Address(RVA = "0x16C9FB0", Offset = "0x16C89B0", VA = "0x1816C9FB0")] public void SetCircuitOutputText(int newSignal) { TextMesh textMesh = this.outputText; int num = 0; textMesh.text = num; } // Token: 0x06014141 RID: 82241 RVA: 0x004D23EC File Offset: 0x004D05EC [Token(Token = "0x6014141")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public CircuitTextUpdater() { } // Token: 0x0400D7D7 RID: 55255 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x400D7D7")] [SerializeField] private TextMesh outputText; } }