using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace RecRoom.Core.Creation.Circuits { // Token: 0x02002C81 RID: 11393 [Token(Token = "0x2002C81")] [StructLayout(3)] public sealed class DisableObjectWhenCircuitsHidden : CircuitVisibilityBehaviour { // Token: 0x0601416A RID: 82282 RVA: 0x004D2AFC File Offset: 0x004D0CFC [Token(Token = "0x601416A")] [Address(RVA = "0x16CC2F0", Offset = "0x16CACF0", VA = "0x1816CC2F0", Slot = "7")] protected override void MLBAOONLBEM(bool AGILHLJPKPN) { if (base.enabled && base.gameObject.activeSelf != AGILHLJPKPN) { base.gameObject.SetActive(AGILHLJPKPN); } } // Token: 0x0601416B RID: 82283 RVA: 0x004D2B34 File Offset: 0x004D0D34 [Token(Token = "0x601416B")] [Address(RVA = "0x16CC360", Offset = "0x16CAD60", VA = "0x1816CC360")] public DisableObjectWhenCircuitsHidden() { this.preventNavMeshGeneration = true; base..ctor(); } } }