using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.Creation.Holotars { // Token: 0x02002D29 RID: 11561 [Token(Token = "0x2002D29")] [StructLayout(3)] public class AudioSamplerUIPivot : MonoBehaviour { // Token: 0x060146FA RID: 83706 RVA: 0x004E6A60 File Offset: 0x004E4C60 [Token(Token = "0x60146FA")] [Address(RVA = "0x16FA2D0", Offset = "0x16F8CD0", VA = "0x1816FA2D0")] public void Update() { AudioSampler audioSampler = this.audioSampler; int num = 0; if (audioSampler != num) { this.audioSampler.TrySaveRecording(); Transform transform = base.transform; Vector3 vector; float z = vector.z; } } // Token: 0x060146FB RID: 83707 RVA: 0x004E6AA4 File Offset: 0x004E4CA4 [Token(Token = "0x60146FB")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public AudioSamplerUIPivot() { } // Token: 0x0400DABC RID: 55996 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x400DABC")] [SerializeField] [DDPIINEJFMD(JIBDPHMGEGO.Parent, false, false)] private AudioSampler audioSampler; } }