using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.Encounters { // Token: 0x02002ABA RID: 10938 [Token(Token = "0x2002ABA")] [Serializable] [StructLayout(0)] public struct RandomlyEnabledGameEncounterDesc { // Token: 0x0400D017 RID: 53271 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x400D017")] public GameEncounter Encounter; // Token: 0x0400D018 RID: 53272 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x400D018")] [Range(0f, 1f)] public float EnabledChance; } }