using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.FastLines { // Token: 0x020029C0 RID: 10688 [Token(Token = "0x20029C0")] [StructLayout(3)] public class FastLineConfig : ScriptableObject { // Token: 0x06012ADD RID: 76509 RVA: 0x00473C58 File Offset: 0x00471E58 [Token(Token = "0x6012ADD")] [Address(RVA = "0x3C6D30", Offset = "0x3C5730", VA = "0x1803C6D30")] public FastLineConfig() { } // Token: 0x0400C7FD RID: 51197 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x400C7FD")] public ComputeShader computeShaderAsset; // Token: 0x0400C7FE RID: 51198 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x400C7FE")] public Material defaultMaterial; // Token: 0x0400C7FF RID: 51199 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x400C7FF")] public FastLineSettings defaultSettings; // Token: 0x0400C800 RID: 51200 [global::Cpp2IlInjected.FieldOffset(Offset = "0x30")] [Token(Token = "0x400C800")] public FastLineSettings aiPointConnectionSettings; // Token: 0x0400C801 RID: 51201 [global::Cpp2IlInjected.FieldOffset(Offset = "0x38")] [Token(Token = "0x400C801")] public FastLineSettings defaultWireSettings; } }