using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.Imposters { // Token: 0x020029B1 RID: 10673 [Token(Token = "0x20029B1")] [CreateAssetMenu] [StructLayout(3)] public class ImposterRenderConfig : ScriptableObject { // Token: 0x06012A45 RID: 76357 RVA: 0x00471ED4 File Offset: 0x004700D4 [Token(Token = "0x6012A45")] [Address(RVA = "0x13EEF90", Offset = "0x13ED990", VA = "0x1813EEF90")] public ImposterRenderConfig() { float z = Vector3.zero.z; this.normalizedCameraTargetOffset.z = z; base..ctor(); } // Token: 0x0400C78C RID: 51084 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x400C78C")] [Header("Composition")] public Vector3 cameraOffsetDirection; // Token: 0x0400C78D RID: 51085 [global::Cpp2IlInjected.FieldOffset(Offset = "0x24")] [Token(Token = "0x400C78D")] public float cameraOffsetMinDistance; // Token: 0x0400C78E RID: 51086 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x400C78E")] [Tooltip("Normalized offset from the center of the mesh's bounds that the camera will target")] public Vector3 normalizedCameraTargetOffset; // Token: 0x0400C78F RID: 51087 [global::Cpp2IlInjected.FieldOffset(Offset = "0x34")] [Token(Token = "0x400C78F")] [Header("Environment Lighting")] [ColorUsage(false, true)] public Color environmentSkyColor; // Token: 0x0400C790 RID: 51088 [global::Cpp2IlInjected.FieldOffset(Offset = "0x44")] [Token(Token = "0x400C790")] [ColorUsage(false, true)] public Color environmentEquatorColor; // Token: 0x0400C791 RID: 51089 [global::Cpp2IlInjected.FieldOffset(Offset = "0x54")] [Token(Token = "0x400C791")] [ColorUsage(false, true)] public Color environmentGroundColor; // Token: 0x0400C792 RID: 51090 [global::Cpp2IlInjected.FieldOffset(Offset = "0x68")] [Token(Token = "0x400C792")] public Cubemap environmentReflectionProbe; // Token: 0x0400C793 RID: 51091 [global::Cpp2IlInjected.FieldOffset(Offset = "0x70")] [Token(Token = "0x400C793")] [Header("Direct Lighting")] public ImposterRenderConfig.LightConfig[] lights; // Token: 0x020029B2 RID: 10674 [Token(Token = "0x20029B2")] [Serializable] public class LightConfig { // Token: 0x1700320B RID: 12811 // (get) Token: 0x06012A46 RID: 76358 RVA: 0x00471F00 File Offset: 0x00470100 [Token(Token = "0x1700320B")] public bool SupportsShadows { [Token(Token = "0x6012A46")] [Address(RVA = "0x13EF970", Offset = "0x13EE370", VA = "0x1813EF970")] get { LightType lightType = this.lightType; return lightType == LightType.Spot || lightType == LightType.Directional; } } // Token: 0x06012A47 RID: 76359 RVA: 0x00471F20 File Offset: 0x00470120 [Token(Token = "0x6012A47")] [Address(RVA = "0x13EF960", Offset = "0x13EE360", VA = "0x1813EF960")] public LightConfig() { } // Token: 0x0400C794 RID: 51092 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x400C794")] public string name; // Token: 0x0400C795 RID: 51093 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x400C795")] [Header("Location")] public Vector3 offsetOrientationEulerAngles; // Token: 0x0400C796 RID: 51094 [global::Cpp2IlInjected.FieldOffset(Offset = "0x24")] [Token(Token = "0x400C796")] public float offsetDistance; // Token: 0x0400C797 RID: 51095 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x400C797")] [Header("Shape")] public LightType lightType; // Token: 0x0400C798 RID: 51096 [global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")] [Token(Token = "0x400C798")] public float range; // Token: 0x0400C799 RID: 51097 [global::Cpp2IlInjected.FieldOffset(Offset = "0x30")] [Token(Token = "0x400C799")] public float spotAngle; // Token: 0x0400C79A RID: 51098 [global::Cpp2IlInjected.FieldOffset(Offset = "0x34")] [Token(Token = "0x400C79A")] [Header("Appearance")] public Color color; // Token: 0x0400C79B RID: 51099 [global::Cpp2IlInjected.FieldOffset(Offset = "0x44")] [Token(Token = "0x400C79B")] public float intensity; // Token: 0x0400C79C RID: 51100 [global::Cpp2IlInjected.FieldOffset(Offset = "0x48")] [Token(Token = "0x400C79C")] public float indirectMultiplier; // Token: 0x0400C79D RID: 51101 [global::Cpp2IlInjected.FieldOffset(Offset = "0x4C")] [Token(Token = "0x400C79D")] public float specularContribution; // Token: 0x0400C79E RID: 51102 [global::Cpp2IlInjected.FieldOffset(Offset = "0x50")] [Token(Token = "0x400C79E")] [Header("Shadows")] [Tooltip("Type of shadows cast by this light. Only applies if light type is `Spot` or `Directional`")] public LightShadows shadowType; // Token: 0x0400C79F RID: 51103 [global::Cpp2IlInjected.FieldOffset(Offset = "0x54")] [Token(Token = "0x400C79F")] [Tooltip("Intensity of the shadow cast by this light")] public float shadowStrength; // Token: 0x0400C7A0 RID: 51104 [global::Cpp2IlInjected.FieldOffset(Offset = "0x58")] [Token(Token = "0x400C7A0")] [Tooltip("Objects closer than this will not cast shadows (0.1 to 10")] [Range(0.1f, 10f)] public float shadowNearPlane = 0.1f; } } }