using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.Platforms { // Token: 0x020029A7 RID: 10663 [Token(Token = "0x20029A7")] [StructLayout(3)] public abstract class ActivationController : MonoBehaviour, PFKAAGGNKIG { // Token: 0x06012A23 RID: 76323 RVA: 0x00471924 File Offset: 0x0046FB24 [Token(Token = "0x6012A23")] [Address(RVA = "0x413970", Offset = "0x412370", VA = "0x180413970", Slot = "4")] public virtual bool OnSceneOrPrefabSave() { } // Token: 0x06012A24 RID: 76324 RVA: 0x00471934 File Offset: 0x0046FB34 [Token(Token = "0x6012A24")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] protected ActivationController() { } } }