using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.Pools { // Token: 0x02002819 RID: 10265 [Token(Token = "0x2002819")] [StructLayout(3)] public class PooledObject : MonoBehaviour { // Token: 0x06011FFC RID: 73724 RVA: 0x0044CF64 File Offset: 0x0044B164 [Token(Token = "0x6011FFC")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public PooledObject() { } // Token: 0x0400C072 RID: 49266 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x400C072")] [NonSerialized] public BDCOKCFLLPB PoolEntry; } }